
The Virtual Plague That Aided Science
ANEDDOTO DEL GIORNO
The Virtual Plague That Aided Science
In 2005, World of Warcraft faced the "Corrupted Blood" epidemic. A spell meant for a boss spread to cities, killing thousands. Players reacted realistically: some fled, others aided victims, while some spread the disease. Researchers from UCLA and the NIH studied these actions, using the game's data to model real-world epidemic behavior.
